;Info [ Npc Name{GambleWoman} X=10 Y=6 MapName={Luckroom} ]

;NPC Release 1 (2003) By Geoff
;99% Translated NPCs Including Quests

[@main]
#IF
equal p9 0
#ACT
goto @main-1
BreakTimeRecall 
break

#IF
equal p9 1
#ACT
goto @race
BreakTimeRecall 
break

#IF
equal p9 2
#ACT
goto @cube
BreakTimeRecall 
break

#IF
equal p9 9
#ACT
goto @quit
BreakTimeRecall 
break

[@main-1]
#IF
#ACT
mov p9 0
#SAY
Hi there <$USERNAME>\
Some people decribe me as a generous thief.\
It all depends on what mood I am in...\
I might take, or give resources, who knows, only me.\
So, You feeling lucky, punk?\
<Yes!/@penalty> 

[@Quit]
#IF
#ACT
map B011

[@penalty]
#IF
random 6
#SAY
Mwhahahaha\
You loose!\ \
<Oops/@race>
#ACT
mov p9 1
take gold 10000
break

#IF
random 6
#SAY
Hmmm, I'm in a good mood\ \
<Yay/@race>
#ACT
mov p9 1
give gold 10000
break

#IF
random 6
#SAY
Mwhahahaha\
You Loose!\\
<Oops@race>
#ACT
mov p9 1
take gold 2000
break

#IF
random 6
#SAY
Hmmm, I'm in a good mood\ \
<Yay/@race>
#ACT
mov p9 1
give gold 2000
break

#IF
random 6
#SAY
Mwhahahaha\
You loose!\ \
<Oops/@race>
#ACT
mov p9 1
take GambleChip 5
break

#IF
random 6
#SAY
Hmmm, I'm in a good mood\ \
<Yay/@race>
#ACT
mov p9 1
give GambleChip 5
break
#ELSEACT
goto @penalty

[@race]
Now get out of here...\ \
<Alright/@pre_cube>

[@pre_cube]
#IF
checkitem gamblechip 1
#ACT
mov p9 2
take gamblechip 1
movr d0 6
inc d0 1
playdice 1 @cube
#SAY
Continue\ \
<Ok/@cube>
#ELSESAY
<$USERNAME>, you haven't got any chips!\
Go get some if you want to gamble\ \
<Silly me/@Quit>
#ELSEACT
mov p9 9

[@cube]
#SAY
Hey, you roled a <$STR(D0)> \
You can now move <$STR(D0)> rooms forward.\\
<Sweet, lets move!/@next_cube>

[@next_cube]
#IF
equal d0 1 
#ACT
goto @posi1
break

#IF
equal d0 2 
#ACT
goto @posi2
break

#IF
equal d0 3 
#ACT
goto @posi3
break

#IF
equal d0 4 
#ACT
goto @posi4
break

#IF
equal d0 5
#ACT
goto @posi5
break

#IF
equal d0 6 
#ACT
goto @posi6
break

[@Posi1]
#IF
#ACT
batchDelay 1
addbatch B105
batchmove

[@Posi2]
#IF
#ACT
batchDelay 1
addbatch B105
addbatch B106
batchmove

[@Posi3]
#IF
#ACT
batchDelay 1
addbatch B105
addbatch B106
addbatch B107
batchmove

[@Posi4]
#IF
#ACT
batchDelay 1
addbatch B105
addbatch B106
addbatch B107
addbatch B108
batchmove

[@Posi5]
#IF
#ACT
batchDelay 1
addbatch B105
addbatch B106
addbatch B107
addbatch B108
addbatch B109
batchmove

[@Posi6]
#IF
#ACT
batchDelay 1
addbatch B105
addbatch B106
addbatch B107
addbatch B108
addbatch B109
addbatch B110
batchmove

